New Characters
Well with a TPK comes the session of new characters.The elven mage of the original group decided to become a human mage. But she also decided to take on a suggestion and aim for the blood mage specialty path in the long run. I think this is a fun class myself.
The druid managed to get away and still exists. But the player was no longer able to turn up due to being an actor (please refrain from rolling of ones eyes). But he is important for he makes his return this coming session.
The player who plays Gretchin also came back and decided that Gretchin was to much fun to play and continued on with her shenanigans.
The rogue Valhalla became a rogue/fighter combination and went melee rogue instead of cross bow rogue. SHe has loved the new combo and the increased kickassidness.
And my favourite (Yes im playing favourites). Allisdair the Cleric Necromancer. Reason why this is my favourite is she chose him to have a French accent.
The fire temple
This adventure i have run before, in fact a lot of the stuff i have done with the girls is stuff I've used before. So the adventures have different stories from different groups.This is a pure dungeon crawl, i built it in mind with creatures that could survive being locked inside a temple for 1000's of years.
This is a long dungeon and went over two sessions so ill do some summaries.
It started as an overland trek. On the journey they came across an abandoned village that was home to hobgoblins and an ogre. Since hobs were tactically minded i was able to play them with some smarts.
But the players holed themselves up in the watch tower and it became a tactical fight. Gretchin, being gretchin, when a bunch of hobgoblins were at the base of the tower breaking in, jump from the top of the tower in the middle of the gobs and got to use her Whirlwind attack to great effect.
Unfortunatly to much damage was sustained prior to the jump and gretchin fell, the mage fell from the top to arrow fire. The cleric/necromancer was being played by me and i tend not to use them much except for cross bow attacks. The rogue/warrior was doing well but suffering against sheer numbers.
In the end i didn't want another TPK in their first new character session so i made the necromancer animate some zombies to save the day. They were real close to killing them but also real close to dieing so the zombies just tipped it into their favour.
They then healed up and moved onto the temple...
- Killed a manticore who nested out the front of the temple on one of the upper balconies. Forgot to loot the nest till almost the end of the game where i GM nudged them.
- There were two stained glass windows players could enter through. One was broken. The unbroken one was a glass golem. The first group i ran through this managed to kill the glass Golem but it tested them. The girls did not have the ability to kill the golem but they played with it long enough to figure out its pattern and know how to leave it alone.
- I watched the best paranoia from having a grey ooze sitting inside a fireplace. This led to a run around the entrance room with a ooze and golem in tow. They did get the two to fight however and i was chuffed at this turn of events.
- The cleric had a chance to control a really uber undead and failed twice on turn attempts. It was smashed by Gretchin after that.
- Encountered a chain golem
- Again, like before, the other party, when i wrote this, almost TPK'ed on the chain golem.
- These girls just seemed to have the right stuff, as well as a Gretchin with a two handed sword and even with the damage reduction just wiped the floor with it. Gretchin did fall and almost died but the others were able to save her.
- Encountered a wraith, killed that
- Encountered a spell ghoul but again killed that and his cronies
Again i am sorry for the lack of shenanigans in these posts due to it being so long ago.
After this i will make sure all the girly, newbie shenanigans are witnessed in full for your entertainment.