Sunday, June 2, 2013

Restart

So i started this blog with full intentions but life got in the way. Not only for me writing this but for the group itself and we have not played for almost a year now.

But they want to play again and this time i am going to keep the antics preserved in this format known as the blogisphere, or possibly twitter as the girls are all addicted to it.

Catch up
Lots happened...


Went to an inn, got paranoid, found some bandits, killed said bandits. One of the bandits was also one of the men in the said Inn. He was stripped nekkid, tortured for information by having sex with the bard (I aint kidding). Kicked some doors in and looted the bandits hideout. Let the guy go.

Met a traveling circus on their way back. The owner was some Texan with a shotgun (With the accent i put on its the logical conclusion even without Texas and a shotgun). Killed a dire tiger and owl bear...just.

Death of a salesmen, bard, thief, mage and cleric
Then the girls managed to find a mission to stop these slave traders.

They started by finding out that slaves from the Ikardi quarter of town were being taken in the night. Since the town is a boom town and the local kingdom forces were hard pressed keeping order and the Ikardi had little value in slaves lives most of this was not advertised. But the player talked to the slaves and found out about the night time slavers.

The slavers were a simple bunch of level 3 rogues with a level 5 leader. What i also used with a level 3 flame arrow spell on the group to produce 50 arrows that did an extra 1d6 damage. This proved to be rather effective in causing damage but they managed to get the group mostly killed. Those that lived were followed back to their lair.

This part i call the gambler, knowing when to hold em, know when to fold them or in this case knowing when to run and knowing where to attack.

The rogue of the group, Valhalla snuck up on the house the remaining rogues were in and opened the door. Unfortunately the rolls all didn't go in her favour and the head of the organisation quick shot an arrow to her causing a crit hit.

This scared the players and they decided it wasn't worth going in to fight and come back later.

Before they made this decision i had already surmised that they would not stick around, as they had be made. Since they had enough slaves to do their dealings they left town. So when the players came back with additional resources the rogues were gone. But i planted enough evidence for them to follow a trail along a river going north. Nothing concrete but enough to keep going.

They wandered into the forest and found an orc encampment. This i put here on purpose to give them something to annihilate and get some extra loot since they had not quite as much as they should of for their level (level 5ish at this stage).

200 orcs in the encampment were quickly decimated by the flying, fire balling wizard, deft archer rogue Valhalla, The mighty warrior Gretchen, Birabella the druid and master of the forest and the cleric of Pelor "Bulls Strength".

Finally they met up with the rogues who were also trading the slaves to some lizardmen. In earlier editions of dnd lizardmen had a taste for human flesh. So i wrote this game with that in mind. Human slaves are being traded for amethyst gems being mined by the lizardmen.

Since the lizardmen were essentially neutral to the party this allowed the Bard to be a rare bonus in the group and started to cast song magic to keep all of the lizardmen out of the impending fight. This worked and allowed me to reduce the numbers from 30 enemies to just 6.



The enemies were 4 standard rogues at level 4, the leader who was a level 7 fighter and decent armour and the female mage who was level 6. I gave them enough information so they knew what these guys were.

Also one other note. The person who played Gretchin had not turned up for quite a few sessions so she was not available.

Combat started...

The mage of the players was first of the initiative rank. She was 5th level and enough int to memorise 2 3rd level spells. I have a mage spell combo that i play and that fly and fireball. Go fly and your almost immune to melee attacks, cast protection from arrows to avoid most missile damage and then rain fiery death on those below.

So this mage also took my suggestion for this spell combo.

And this is why i love the newbies. Most experienced players would of gone the fireball option knowing it could probably take out 3 of the 4 rogues, hurt the warrior badly and potentially kill the mage and make the fight pretty darned easy.

This mage however stuck to the combo and cast fly as the first combat spell.

The mage amongst the enemies knowing she was a spell caster and a major threat knew what to do to remove it. I cast lightning bolt at the elven mage. She failed her save and i rolled well for damage. This killed the player mage outright.

With the major spell DPS out of the picture for the party it was looking grim. The cleric of the group did his normal and went into the combat fray. He suffered a lot of damage at the hands of the enemy warrior and eventually fell.

The druid tried to circle silently around the enemies. This was going to take a few rounds so once the druid was in position to do something the rest of the party looked pretty bad. The druid cut his losses and left the party (and looted the mage in the process).

Finally the cleric, bard and rogue were webbed and after that it was a forgone conclusion.

TPK

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