Monday, March 21, 2011

New introductions

So the end of the road for the goblins and the party's first adventure.

I gave the players to option here to change their characters and have a go at something else. This unfortunately took up a bit of time in this session and made it a bit harder to get things done.

So the Barbarian has now become an Elven Mage.
The ork warrior Gretchin has become a Swashbuckler cat person (races of the wild)

A 5th person has been introduced into the group being a fiancée of the bard, being that he had long hair and man boobs he qualified as part of the group.
He was also going to be a cleric so made the party's life a little easier.
Little bugger also rolled awesome stats.

anyway...

The party had a few loose ends to tie up before the transition. First and foremost the party had to deal with a charmed goblin leader. This was a simple tie up job of the leader despite the hugs he wanted from the bard.

Secondly we had to see what would happen to the women and the children, otherwise known as the looting. They found a locked chest that contained a contact poison, luckily the rogue found it before being affected. She opened the lock and the party proceeded to loot the contents.

Luckily for the goblins it was pretty decent loot.

Well that is out of the way time to head back to town.

On the way out the party saw on the horizon a group of people coming towards them. Within moments they understood it was the other party coming to complete the mines.
Wanting to hide the loot from the approaching party in case they decide to rob them the Bard came up with the idea of the jingling rocks with gold in them to be illusioned into goblin skulls.

Everyone carries around a chest full of goblin skulls right.

The other party approached the players and asked them what they were doing. The players try to convince them that the mines weren't finished and that they could head there and complete it.
Since the skulls in a chest looked a little suss, and the rolls weren't that good and the players were leaving the mines reasonably intact the girls saw that it wasn't quite working as well and went for female plan B.

Cry...

Putting on the water works about how cute the little goblins were and that they couldn't bare to hurt them...yadda, yadda the other "Male" adventurers just kinda wanted to get away from them.

They hadn't given me time to describe the adventurers, just wanted to look after their loot.
So with them moving off it was a chance to actually see the other party.

A human warrior decked out in typical armour and weapons.
Another human warrior with a heavy mace and some sort of holy symbol.
A half elf in light clothes...

Bard: (Almost immediately) Well hello...(Rowr!!)
Half elf: Er hi...
Bard: What you doing in a place like this...
Half elf: er um, nothing.

A man with a foppish hat and a mandolin on his back in the group...

Bard: (Shoves Half elf aside) How you doin?
Bard: Very well my lady, how you doin?

Some where i managed to get in a dwarf wearing leather armour but they weren't interested in him. Somewhere in the conversation the players confessed that the goblin mines only had women and children left and a tied up goblin leader, it wasn't worth going into.

So back to town the players go.

Some upkeep had to occur, getting the reward from the owner of the mine. This required some days to pass to verify that they had done what they actually said they would.

Sell of the rocks with gold in them.

Find something new to do.

Since new players and character changes were occurring they had to be also introduced. Once of the themes of this town is a very dead wood feel without the guns. So a human culture called the Ikardi existed on town on the eastern edge. They have set up a rather large tent village. The Ikardi are very much western Asian, very Mongolian in their look. They also have a lot of slaves in their midst from either indentured service or from conquering small fiefdoms. The kingdom people don't take to kindly to the slavery the Ikardi impose but the culture of the Ikardi see the slavery as a part of life. As a result it creates a invisible separation between the two people.

This is why they now have the foo man choo moustaches on many of them.

The players decided to wander this part of town to have a look around. The rogue saw it as an opportunity to pick some pockets.

The Ikardi tent village is also quite a large flea market. Even the new player as the Ikardi cleric still acted like a merchant trying to sell priestly wares and good fortunes.
(In the form of fortune cookies from coles)

The bard decides it might be best to chat with the cleric to see if he is free to join them on their quests. After consulting a fortune cookie decides to join the party.

The change over character was changing from Gretchin the mighty half orc warrior to...

Puss in boots...

It was rather easy to show out a cat person in a place full of humans. So the others watched the cat person with intent, as did most of the populace. The bard had a set of bells on her iPhone er i mean Lute and jingled them near the cat.

Every once in awhile a player self imposes a check of some type for role playing purposes. Usually a will check to resist something.

So now the cat has to make will saves vs bells (and probably ball of wool gollems)

So the new troupe decide to head to the Ikardi tent Tavern for some Mongolian. Food is purchased and more bells are rung for the cat to play with.

Waiter: The fish for the day is trout a la creme.
Cat: Fish

So the last change over is Xena the barbarian to an elven Mage.

It is easy to introduce the players to a mage, especially an elven one. Like the cat the elf sticks out like a sore thumb. Even more so the robe, book and constant sipping at wine shows her to possibly be of the arcane arts.

The party had some magical items to identify and the Mage had the right stuff.

Finally the last part of the game for the day was figuring out what to do next.
natural 20 on the gather info roll.

* The kingdom guard were attempting to send out a secret vessel to sea as a trap for the pirates to try and figure out where they live.
* Some of the Ikardi slaves have been going missing during the nights and not many people have reported them.
* Finally a bunch of well dressed, nobilish bandits have been seen on the road north.

Ding, ding, ding Noble bandits win the quest award.

Tune in next time for Elite DnD gamer girls

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